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 texture synthesis







GramGAN: Deep 3D Texture Synthesis From 2D Exemplars Supplemental Material

Neural Information Processing Systems

We first demonstrate the capability of our system to learn a continuous latent texture space when trained on a dataset consisting of diverse textures (Section 1). In Section 5, we tabulate the network architectures of the convolutional neural networks used in our experiments. First and last square in each strip correspond to resynthesized exemplars. Note how our result is closer to the exemplar texture. See Figure 7 (second row) and Figure 8 (third row) for exemplar images.



Hard Example Generation by Texture Synthesis for Cross-domain Shape Similarity Learning

Neural Information Processing Systems

Image-based 3D shape retrieval (IBSR) aims to find the corresponding 3D shape of a given 2D image from a large 3D shape database. The common routine is to map 2D images and 3D shapes into an embedding space and define (or learn) a shape similarity measure. While metric learning with some adaptation techniques seems to be a natural solution to shape similarity learning, the performance is often unsatisfactory for fine-grained shape retrieval. In the paper, we identify the source of the poor performance and propose a practical solution to this problem. We find that the shape difference between a negative pair is entangled with the texture gap, making metric learning ineffective in pushing away negative pairs. To tackle this issue, we develop a geometry-focused multi-view metric learning framework empowered by texture synthesis. The synthesis of textures for 3D shape models creates hard triplets, which suppress the adverse effects of rich texture in 2D images, thereby push the network to focus more on discovering geometric characteristics. Our approach shows state-of-the-art performance on a recently released large-scale 3D-FUTURE [1] repository, as well as three widely studied benchmarks, including Pix3D [2], Stanford Cars [3], and Comp Cars [4].


Neural FFTs for Universal Texture Image Synthesis

Neural Information Processing Systems

Synthesizing larger texture images from a smaller exemplar is an important task in graphics and vision. The conventional CNNs, recently adopted for synthesis, require to train and test on the same set of images and fail to generalize to unseen images. This is mainly because those CNNs fully rely on convolutional and upsampling layers that operate locally and not suitable for a task as global as texture synthesis. In this work, inspired by the repetitive nature of texture patterns, we find that texture synthesis can be viewed as (local) \textit{upsampling} in the Fast Fourier Transform (FFT) domain. However, FFT of natural images exhibits high dynamic range and lacks local correlations. Therefore, to train CNNs we design a framework to perform FFT upsampling in feature space using deformable convolutions. Such design allows our framework to generalize to unseen images, and synthesize textures in a single pass. Extensive evaluations confirm that our method achieves state-of-the-art performance both quantitatively and qualitatively.